Designing and building a custom keyboard to meet user needs.
A personal project to design and build a custom, split ergonomic wireless mechanical keyboard to meet my own user accessibility needs.
Augmenting human-centered design research with AI.
A personal proof-of-concept project to digest user research interview transcripts, with large token counts, into a succinct meta-summary and interactive chat using prompt engineering, off-model storage, and the OpenAI API.
Running AI models locally for creativity.
Personal experimentation running AI models on desktop for creativity, such as Stable Diffusion XL and Mixtral 8x7b.
Expanding a vehicle program’s experience design and prototyping.
Latest vehicle program work at Ford: planning, leading, and synthesizing ideation workshops, creating digital prototype systems, and designing and building full-size modular vehicle prototypes.
Leading the design strategy for a flagship electric vehicle program.
Led a design team at Ford to immerse in the life of the customer and define the design strategy for an advanced electric vehicle program across two iterations.
Advancing design practice with XR, AI, and video.
Enhancing human-centered design practice at Ford by advocating for and demonstrating the use of XR design tools, AI image generation, and communicative video.
Leading the definition of a whitespace small utility vehicle program.
Led a design team at Ford to develop a compelling, unique experience strategy for the small utility vehicle segment.
Pushing the boundaries of utility in a large utility vehicle program.
Guided a cross-functional consortium at Ford to identify, and follow through on, the experience strategy for a large utility program using physical prototypes, conceptual prototypes, and easily shared video content.
Building the AV pizza delivery experience.
Planned and implemented a robust prototype system architecture for a months-long public autonomous vehicle pizza delivery experience user research pilot program as part of a joint venture between Ford and Domino’s.
Demonstrating a seamless ecosystem experience.
Developed a seamless ecosystem demonstration at Ford for an internal executive technology show, including architecture planning, UI development, vehicle interfacing, networking, and supplier component integration.
Clipping test videos automatically.
Cut technician time spent on editing test videos at Lear Corporation dramatically by developing a system and application to do it automatically.
Making test documentation easier to manage.
Dramatically improved the ease of managing test documentation at Lear Corporation by taking the unprompted initiative to develop an application for technicians, test engineers, and validation engineers to easily track and work on test documents, files, and reports.
Making nerve models easier to test.
Developed a complete system to make electrical interfacing with “nerve-on-a-chip” hydrogel neurite constructs for electrophysiological testing faster and easier for my Master’s Thesis at Tulane University.
Mitigating the risks of skin pressure points in surgery.
Developed a hardware and software solution to make wireless, bandage-like pressure monitoring patches to aid in the prevention of pressure point injuries during surgical procedures and, with the team, formed a startup to commercialize the technology.
FAQs
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It’s a pretty wide-reaching list! Going from engineering into prototyping, design, and user experience, I’ve gotten used to quite a few different software tools.
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UX
Figma, InVision
AI & Cloud
OpenAI API, AWS, Hugging Face, running models on desktop with & without web UI
Creative
Adobe Photoshop, Premiere Pro, Audition, Illustrator
Collaboration
Miro, Slack, G Suite, Microsoft 365
VR
ShapesXR, Gravity Sketch, OpenXR, SteamVR
Electronics Design
KiCAD
CAD & CAM
Autodesk Inventor, Autodesk Fusion, SolidWorks
IDEs
Visual Studio, Android Studio
Game Engine
Unity
3D
Blender
Operating Systems
Windows, Linux, macOS
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C# - Unity development & .NET desktop applications
Python
JavaScript
Node.js
Java - Android
C++ - Arduino & Windows/Linux desktop
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Rapid Prototyping Techniques
3D printing, laser cutting, CNC machining, PCB milling
General Prototyping Techniques
paper prototyping, cardboard/foam core construction, stick frame construction, aluminum extrusion construction, fine detail 3D print finishing
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Yes I do! I currently have 4 granted patents out of 15 total published applications. You can check them all out here.
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I have a Bachelor’s of Science in Engineering in Biomedical Engineering and a Master’s of Science in Biomedical Engineering, both from Tulane University in New Orleans, Louisiana.
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I am a certified TRIZ associate! TRIZ is a Russian acronym that translates to “The Theory of Inventive Problem Solving”, which invokes known inventive principles for advancing system designs. For more information about TRIZ, this is a good primer.