FAQs

  • It’s a pretty wide-reaching list! Going from engineering into prototyping, design, and user experience, I’ve gotten used to quite a few different software tools.

    UX

    Figma, InVision

    AI & Cloud

    OpenAI API, AWS, Hugging Face, running models on desktop with & without web UI

    Creative

    Adobe Photoshop, Premiere Pro, Audition, Illustrator

    Collaboration

    Miro, Slack, G Suite, Microsoft 365

    VR

    ShapesXR, Gravity Sketch, OpenXR, SteamVR

    Electronics Design

    KiCAD

    CAD & CAM

    Autodesk Inventor, Autodesk Fusion, SolidWorks

    IDEs

    Visual Studio, Android Studio

    Game Engine

    Unity

    3D

    Blender

    Operating Systems

    Windows, Linux, macOS

  • C# - Unity development & .NET desktop applications

    Python

    JavaScript

    Node.js

    Java - Android

    C++ - Arduino & Windows/Linux desktop

  • Rapid Prototyping Techniques

    3D printing, laser cutting, CNC machining, PCB milling

    General Prototyping Techniques

    paper prototyping, cardboard/foam core construction, stick frame construction, aluminum extrusion construction, fine detail 3D print finishing

  • Yes I do! I currently have 4 granted patents out of 15 total published applications. You can check them all out here.

  • I have a Bachelor’s of Science in Engineering in Biomedical Engineering and a Master’s of Science in Biomedical Engineering, both from Tulane University in New Orleans, Louisiana.

  • I am a certified TRIZ associate! TRIZ is a Russian acronym that translates to “The Theory of Inventive Problem Solving”, which invokes known inventive principles for advancing system designs. For more information about TRIZ, this is a good primer.